
Angora
Short and sweet (social?) game about exploring one android's mindscape through a collectathon of files, their organization of stimuli and all... It sure is one way to appreciate the lively challenges both of neurodiversity + queer-ness individuals and sapient automaton "instruments" likewise to Ava, the synthetic-tier android character you are visiting on there.
This demo is part of my constructed world / desired reality as a interactive demonstration, which also is a submission for the "Do you WANNA Jam?! 2024", starting off as a simple mindful collectathon. Eventually to incorporate speculative history-relevant filesystem functionalities, landmarks, localized music (available hopefully soon in multiple languages as far as textual dialogs & spoken lyrics are concerned) and some more enticing interactive game mechanics soon as I move it from Môsi towards Godot with Unity, Nu (F# / F-Sharp game engine) & PixelBox ports along the way.
The demo and source file "archive" is also here as to gather constructive feedback, improve such iteratively towards its intended goals and get some testing done for my upcoming themed tileset, with preview renditions available in the download page.
Minor alert, spoiler ahead
Angora overworld map
96 by 48 fontmap tiles;
Credits to:
- @Aliivibrio for "Twenty Goto Ten" Bitsy bitmap font
- Typodermic Fonts (extinct? foundry) "Two Fifty Six Bytes" TrueType font
- @peachsomnia on Instagram for their illustration of the topical Ava character
- @Eden on Fiverr for a number of tiles & glyphs initially in the MagnaCharter tilesheet that I came about to modify alot since the completion of its related gig
Status | In development |
Platforms | HTML5 |
Release date | Aug 06, 2024 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | hydralisk98 |
Genre | Adventure |
Made with | bitsy |
Tags | 2D, Bitsy, Exploration, Indie, Singleplayer, Tilemap |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen, Smartphone |
Download
Click download now to get access to the following files:
Comments
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Greetings folks, just letting you know that I update the assets and game relatively soon, I am still iterating on the new game tilemap & tilesheets as to give it a more “emergent” feel before I extrude that game thesis into some 3D form.
Until then, take good care of yourselves.
bro if u need asset just tell me :)
also thanks for following me
Greetings, you are very welcome. (for the followship notice, sorry for the latency);
I indeed would appreciate somebody helping me out to complete the master 64x64 (~4096 12 by 12 px tiles) raster gridmap spritesheet some. I have a outline of what is left to do somewhat, and it does have some worldbuilding constraints to be aware of. I will be glad to contribute it back proper on copyleft-empowering platforms (Itch.io, OpenGameArt… ) as a GPL3-licensed package when it reaches its intended milestones. And considering I wanna enrich the attached game Bitsy/Mosi/Pixelbox experience to the maximum, it would be amazing to make it Turing-Complete / Computationally-SliceOfLife as far as mechanics are concerned.
Some tilesheet subset for 8-bit home micro-computer era Codepage 437
My current status of affairs on it is there, which is a bit less than a quarter of the master tilesheet.
The master tilesheet in question.
It started as a commission I bought on Fiverr (Eden, a now-retired seller) and I incrementally expanded such ever since for my PDP8-inspired “demakes”.
Eden’s initial work, with a follow-up fixup gig not shown.
You all can contact me on Discord over my nametag “autisticAngora#2243 “ for whichever inquire you want, as long as you respect the netiquette.
well i can do assets like u want just tell me what do u need i dont understand
Fair enough, my sincere apologies for being this dense. Would you like to work onto Syriac (Assyrian Neo-Aramaic - Suret Syriac) & Punic (Carthage/Phoenician) glyphs, or rather onto structures/props/entities (so things like character sprite bases, objects & misc primitives fitting a modern setting ) ?
yeah sure i dont have any problems im good in pixel art at all except for characters im like 5/10 in characters but im good in any thing else
Fair enough. Sounds good to me. Good luck have fun.
Hey thank you for following me.
You are welcome. Been busy with Architectural Drafting studies since late January, so my snail pace got even slower. My apologies for the slowdown upon the next iteration of this realmscape.
Huh ok.
Thanks for the acknowledgment, I halted my studies to focus upon my personal projets, including this very one. Yay!
No problem bro.
I like ur style
Thank you so much, the same could be said for you as per your assets’. I am still iterating on the Godot remaster of this software toybox, with quite a couple new ideas to integrate as I dive deep into historical research & my own worldbuilding overall. Will try better at introducing such at a slower pace & more immersively.

For the moment though this android GIF animation will do just fine.
Thank you! You are doing a great!
Great work
I'm only getting the message "
AccessDenied
Access denied."Weird, where do you encounter such a error? In the main page? Inside the browser game runtime? On the downloads page? It is hard to debug that when I have next to no info to work from.
Edit1: I don’t find any match where such string would be in the whole codebase. Perhaps it might be from Itch.io’s hosting end as I have personally seen some access shortages (on my hardened Firefox in Canada) outside the dedicated app online in the past few weeks.
Edit2: After lurking some to see which platform you are on (Apple macOS), I am not really that surprised (definitely not pleased, over Apple walled garden that is). While I currently don’t know how to fix such macOS web runtime query yet, I will take a look into such as to to make it work for macOS hopefully soon (likely but not guaranteed to make a properly signed macOS native-ish port of such once I reach the Godot phase). Either way, your comment is very well appreciated.
Whatever you did, it worked. I can see and run the game now.
Amazing, glad it now does for you!
great job!
Nice!