Angora
Short and sweet game about exploring one android's mindscape through a collectathon of files, their organization of stimuli and all... It sure is one way to appreciate the lively challenges both of neurodiversity + queer-ness individuals and sapient AI "instruments" likewise to Ava, the synthetic-tier android character you are helping on in there.
This demo is part of my constructed world / desired reality as a interactive demonstration, which also is a submission for the "Do you WANNA Jam?! 2024", starting off as a simple mindful collectathon, to incorporate speculative history-relevant filesystem functionalities, landmarks, localized music (available hopefully soon in multiple languages as far as textual dialogs & spoken lyrics are concerned) and some more enticing interactive game mechanics soon as I move it from Môsi (to PixelBox?) into Unity, Nu (F# / F-Sharp game engine) & Godot.
The demo and source file "archive" is also here as to gather constructive feedback, improve such iteratively towards its intended goals and get some testing done for my upcoming vast tileset, with preview rendition available in the download page.
Minor alert, spoiler ahead
Angora overworld map
96 by 48 fontmap tiles;Credits to:
- @Aliivibrio for "Twenty Goto Ten" Bitsy bitmap font
- Typodermic Fonts (extinct? foundry) "Two Fifty Six Bytes" TrueType font
- @peachsomnia on Instagram for their illustration of the topical Ava character
- @Eden on Fiverr for a number of tiles & glyphs initially in the MagnaCharter tilesheet that I came about to modify alot since the completion of its related gig
Status | In development |
Platforms | HTML5 |
Release date | Aug 06, 2024 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | hydralisk98 |
Genre | Adventure |
Made with | bitsy |
Tags | 2D, Bitsy, Exploration, Indie, Singleplayer, Tilemap |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen, Smartphone |
Download
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Comments
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I like ur style
Great work
I'm only getting the message "
AccessDenied
Access denied."Weird, where do you encounter such a error? In the main page? Inside the browser game runtime? On the downloads page? It is hard to debug that when I have next to no info to work from.
Edit1: I don’t find any match where such string would be in the whole codebase. Perhaps it might be from Itch.io’s hosting end as I have personally seen some access shortages (on my hardened Firefox in Canada) outside the dedicated app online in the past few weeks.
Edit2: After lurking some to see which platform you are on (Apple macOS), I am not really that surprised (definitely not pleased, over Apple walled garden that is). While I currently don’t know how to fix such macOS web runtime query yet, I will take a look into such as to to make it work for macOS hopefully soon (likely but not guaranteed to make a properly signed macOS native-ish port of such once I reach the Godot phase). Either way, your comment is very well appreciated.
Whatever you did, it worked. I can see and run the game now.
Amazing, glad it now does for you!
great job!
Nice!
cute :333333333333333333333